Read e-book online Computational Geometry on Surfaces: Performing Computational PDF

By Clara I. Grima

ISBN-10: 9048159083

ISBN-13: 9789048159086

ISBN-10: 9401598096

ISBN-13: 9789401598095

In the final thirty years Computational Geometry has emerged as a brand new self-discipline from the sector of layout and research of algorithms. That dis­ cipline experiences geometric difficulties from a computational viewpoint, and it has attracted huge, immense study curiosity. yet that curiosity is usually considering Euclidean Geometry (mainly the aircraft or european­ clidean three-d space). after all, there are a few vital rea­ sons for this incidence because the first applieations and the bases of all advancements are within the aircraft or in third-dimensional house. yet, we will be able to locate additionally a few exceptions, and so Voronoi diagrams at the sphere, cylin­ der, the cone, and the torus were thought of formerly, and there are various works on triangulations at the sphere and different surfaces. The exceptions pointed out within the final paragraph have looked as if it would attempt to solution a few quest ions which come up within the turning out to be record of components within which the result of Computational Geometry are appropriate, for the reason that, in practiee, many events in these parts result in difficulties of Com­ putational Geometry on surfaces (probably the sector and the cylinder are the commonest examples). we will be able to point out the following a few particular components within which those events occur as engineering, laptop aided layout, production, geographie details platforms, operations re­ seek, roboties, special effects, strong modeling, etc.

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Read Online or Download Computational Geometry on Surfaces: Performing Computational Geometry on the Cylinder, the Sphere, the Torus, and the Cone PDF

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Get Computational Geometry on Surfaces: Performing Computational PDF

Within the final thirty years Computational Geometry has emerged as a brand new self-discipline from the sphere of layout and research of algorithms. That dis­ cipline experiences geometric difficulties from a computational standpoint, and it has attracted huge, immense study curiosity. yet that curiosity is generally keen on Euclidean Geometry (mainly the aircraft or european­ clidean third-dimensional space).

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Extra info for Computational Geometry on Surfaces: Performing Computational Geometry on the Cylinder, the Sphere, the Torus, and the Cone

Example text

Intuitively, if a set is in Euclidean position, all planar methods for solving problems in Computational Geometry are valid (or their adaptation will be very easy) for that set. In some sense this is a book devoted to Computational Geometry on sets that are not in Euclidean position. It is in those sets that there are situations more interesting to analyze, and where there is more work to do; but, from a practical point of view, there exist many situations 19 20 COMPUTATIONAL GEOMETRY ON SURFACES whieh ean be solved by adapting planar algorithms in a straightforward way and we need to know when we are facing one of those situations.

In order to obtain an internal point of the hull compute the centroid of any three non-collinear points of P 1; let p be this centroid. Transform the coordinates of {Vl, V2, ... 17. 17. If pis the north pole, and di is the distance of Vi from it. ai is the polar angle of Vi from p, Note that we do not compute the distance between every pair of points of P and, moreover the distance comparison is made only if two points have the same polar angle, that is, when they and p are collinear. 2. Compute one of the furthest points of p which is certainly a hull vertex.

3. 18. iThree points on the sphere are called collinear ifthere exists a great circle on which they all lie. The centroid of a set of points Pi, P2, ... PN points is their arithmetic mean (pi + P2 + .. ·+PN)/N. 50 COMPUTATIONAL GEOMETRY ON SURFACES p p V V2 l~V ,.......... ................... 18. • if PV2 n Vl V3 • if PV2 n Vl V3 -. ~. _---_ ... - Testing whether V2 is a hull vertex_ 0 continue the test with the tripIe {V2, V3, v4}. = 0 remove V2 and test the tripIe {vo, Vl, V3}. =1= The scan terminates when it advances all the way around to reach the starting point.

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Computational Geometry on Surfaces: Performing Computational Geometry on the Cylinder, the Sphere, the Torus, and the Cone by Clara I. Grima


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